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CLATnetwork | Mock Test – Scaling India's Orange Economy
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Editorial Practice Set · CLAT 2025–26
Scaling India's Orange Economy
Based on The Economic Times Editorial · 19 June 2026
Total Questions
24
Total Marks
24
Sections
4
Marking
+1 / −0.25
Instructions: Read the passage carefully before answering. You may navigate freely between questions and skip questions without penalty. Selecting a wrong answer deducts 0.25 marks. Unanswered questions carry zero marks. You can change your answer before final submission.
Scaling India's Orange Economy · Editorial Mock
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Scaling India's Orange Economy

Source: 'Unleash anime spirits: India must tap the fast-growing global animation market as part of its orange economy push' — The Economic Times, 19 June 2026

What Is the Orange Economy?

India's Orange Economy — also called the creative economy — refers to economic activities that rely on individual creativity, skill, and intellectual property (IP) as primary inputs to generate value, jobs, and wealth. It is rapidly becoming a structural pillar of India's transition from a service-based economy to a knowledge-driven, 'mindfacture' superpower.

Key components span a wide range of industries: Media and Entertainment (film, television, radio, music, digital content); Design and Arts (performing arts, visual arts, photography, architecture, fashion, advertising); Technology and New Media (gaming, animation, VFX); and Cultural Heritage (handicrafts, traditional knowledge systems such as Ayurveda, museums, and festivals).

India's key growth drivers are formidable. With 1 billion internet users and 700 million social media users, digital penetration has democratised content creation. India's 2 to 2.5 million active digital creators significantly influence consumer spending habits, particularly among Gen Z (born 1997–2012). On the policy front, the Union Budget 2026-27 has prioritised the sector, proposing AVGC Content Creator Labs in 15,000 secondary schools and 500 colleges.

Significance

The creative economy supports over 10 million direct and indirect livelihoods — approximately 8% of India's total workforce. Creative occupations pay roughly 88% higher than non-creative roles. Of India's top 10 creative districts, 6 are non-metros: Badgam, Panipat, Imphal, Sant Ravi Das Nagar, Thane, and Tirupur. India's creative goods and services exports crossed $121 billion (with a $16 billion trade surplus) in 2019, driven by design (87.5%) and traditional crafts (9%).

The AVGC-XR sector (Animation, Visual Effects, Gaming, Comics – Extended Reality) offers India a strategic opportunity for technological leapfrogging: bypassing traditional industrial stages to emerge as a global leader in next-generation entertainment. The formalisation of India's creative infrastructure acts as a structural multiplier for SDG 8 (Decent Work and Economic Growth) and SDG 11 (Sustainable Cities and Communities).

Key Concerns

Digital Piracy: In 2024, approximately 90 million users accessed pirated video content, resulting in $1.2 billion in revenue loss — 10% of the legal video industry. If unaddressed, piracy is projected to reach 158 million users by 2029, pushing cumulative losses to $2.4 billion. This severely cripples monetisation pathways for legitimate rights holders.

IP Ownership Deficit: India functions largely as an outsourced service provider. The AVP segment is 85%–90% work-for-hire; owned IP monetisation is just 10%–15%. Major franchises like the Marvel Cinematic Universe contract rotoscoping, VFX, and 3D modelling to Indian clusters — yet multi-billion-dollar licensing revenues remain entirely with western production houses.

Severe Skilling Gaps: Meeting the 2 million AVGC professional target by 2030 requires an annual workforce increment approximately ten times the current supply.

Algorithmic Monopolisation: India's 2–2.5 million digital creators drive $350–400 billion in annual consumer spending but a single change in a foreign platform's (Alphabet, Meta, ByteDance) monetisation policy can instantly wipe out vernacular digital media startups.

Asymmetric Value Capture: International luxury brands capture the brand-equity premium of GI-tagged products without fair reciprocity to artisans — illustrated by the Prada–Kolhapuri chappal controversy. The term 'exacerbated' describes how these challenges have been intensified by regulatory gaps.

Strategic Interventions

ONCE (Open Network for Creative Exchange): An open-protocol network modelled on ONDC and UPI — allowing musicians, authors, visual designers, and folk artists to register, list, and license works without platform-intermediary friction.

IP Fractionalization via STOs: Under a SEBI-managed regulatory sandbox, allowing high-potential cinematic universes and gaming titles to be divided into digital asset fractions for retail investors.

Creative Enterprise Zones (CEZs): Set up CEZs in secondary corridors like Indore, Guwahati, Kochi, and Thiruvananthapuram, mirroring the STPI blueprint, with state-subsidised High-Performance Computing Cloud Rendering Farms.

Smart-Licensing for Generative AI: Codify a 'Right to Creative Persona and Style Protection,' introducing mandatory Smart-Licensing Agreements requiring AI developers to pay automated micro-royalties whenever an artist's voice, style, or text is used in model training.

Heritage Brand-Equity Pipelines: Embed GI-tagged artisan clusters (Pochampally Ikat, Jaipur Blue Pottery) directly into international luxury retail networks.

Legal Principles (Section C)

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